Sunday, July 19, 2009

Red Alert 3

Wondering why I didnt update my blog this weekend until today??

Here's the reason:


Muahahaha...

Special thanks to cusx for copying it for me...

Anyway, Red Alert 3 has a weird storyline...shall we say, very,very weird....Remember how Red Alert 1 began because a Albert Einstein look-a-like went back in time to kill Adolf Hitler look-a-like?? While, RA3 began with Cherdenko going back to kill another Einstein look-a-like. Mercifully, I began playing the Red Alert series through Red Alert 2, none of the travel in time thing...unless you include Yuri's Revenge...

And how on earth did Cherdenko went back in time a general and came back a Premier?? And Krukov? Is he a generalissimo, since he has six stars?? Anyway I have finished the Soviet Campaign in 2 days....less than 1 if you're counting the hours...so I would say, yup, its pretty easy once you've gotten the hang of it....

So the elimination of Einstein look-a-like #2, resulted in the absence of E=mc2, atomic bombs, nuclear, prism tech, weather control device(Allied now have Proton Collider), and a bunch of other thing he supposed made, including the Chronosphere and the Mirage Tank, both of which miraculously made it into RA3, guess they ran out of ideas... So that leaves Soviets with no nuclear(replaced with Vacuum Imploder), and Allied failed to develop the atomic bombs, leading to the rise of Empire of the Rising Sun, so far it is still amazing me...with tanks that can morph to choppers, vessels to aircraft, and lightsabers.... Though I have to say Im still loving the Soviets with their Kirov and Apocalypse, though I must say, Apocalypse has been quite a let down...third ranked Apocalypse are not that powerful, they dont have anti air weapons...which is a BIG PROBLEM, because each side has a diverse arsenal of aircrafts, so you have to build anti air units into your strike force or you're dead when a Vindicator or Giga Fortress arrive...

RA3 also introduce...(not quite right)...reuse C&C General's General Promotion through Top Secret Protocols...Allied have Surgical Strike, Time Bomb, Chrono Rift, etc Soviets have Orbital Drop, Magnetic Satellite....Empire has Balloon Bombs... TSP in campaign and skirmish are sorta different in their arrangement... Each unit also have their own unique skills, mainly a secondary weapon...The "hero" units are basically recycle...Tanya is Tanya...with Chrono Legionnaire-belt thing...Natasha is Jarmen Kall plus Boris...Yuriko is Yuri...with psy, clones and all...

There also the Co-commander thing in the campaigns where there is another commander with you. You can order he or she to strike, plan an attack or just gather his/her forces. There are also specific actions like focus attack on this base, or build two twinblades and barrage here..and things like that... His/her place can be taken by a real player through Co-op, which means you and ur friends can play a campaign together, though you can order him around..

One thing that really disappointed me was the fact that it had no nations like RA2 where you can choose to be America, British, Libya and stuff like that...here its the same as Generals...3 factions...and nth else...

Off to play Allied Campaign....

Girls of RA3....lol...where did the guys go? Did they leave the army??

2 comments:

Jimmy said...

i don't see any credits to my pendrive...

LoL

NiteAura said...

ok lo...

Credits:
Jimmy and his pendrive...